A few examples of some experimental Flash projects using Actionscript. Focusing mainly on physics engine and natural motion models.
![zombies](./zomsim.gif)
Actionscript coded Zombie Invasion Simulator demonstrating an extremely efficient use of actionscript.
Using a grid system to reduce the number of hitTest calculations per frame allows for 20-30fps with 150 active sprites on a standard desktop
![pool](./pool.gif)
Collision detection and physics modelling to give an arcade-style pool game. Not quite complete, but playable.
![sheep](./sheep.gif)
Randomly generated terrain, and random motion of the sheep on the terrain.
Use the mouse to throw them around, to test the physics engine.
![icosahedron](./icos.gif)
A rotatable icosahedron using the Flash Drawing API and a backface culling algorithm for speed.
Copyright 2005, Tom Walsham